v0.14.0.1
Published 2026-03-22T11:41:38Z
- Fixed changelog loading with new plugin list - The plugin list has been rewritten with a lot of new features, you can check it out at https://dalamud-plugins.senither.com
by Senither
Newest releases appear first. Draft and prerelease states are surfaced inline.
Published 2026-03-22T11:41:38Z
- Fixed changelog loading with new plugin list - The plugin list has been rewritten with a lot of new features, you can check it out at https://dalamud-plugins.senither.com
Published 2026-03-11T19:57:56Z
- Added support for character renames - If you rename a character, the next time you log into the character AWC will detected the new name and carry over all your character settings - You'll need to login to every character with the plugin at least once to re-register the character IDs - Added option to control what characters AutoRetainer is checking - Previously it would only check the current character, but now you can manually change it to check any character, or all characters as well - Added tip for teleportation for AutoRetainer option - Added player name, world, and ID to debug UI - Added plugin title when switching jobs - Added automatic code linters and formatters - This shouldn't change any functionality, but it should make the code easier to read and maintain in the future, with this change all the code is now following PSR-12 coding standards
Published 2026-03-02T18:51:43Z
- Added plugin logs section to debug UI - Fixed runner sometimes skipping preparation step when switching characters
Published 2026-03-01T22:47:41Z
- Added more titles for different runner states - This should make it a bit more clean on what the plugin is actually doing at any given time - Added Wotsit entries for quickly relogging between characters - Raise the minimum window size for the main window - Changed wording in some config/settings options and tooltips - Fixed the runner skipping the preparation step when running in unlimited mode - This would cause the runner to skip extracting materia, spending uncapped tomestones, repair gear, etc - This only affected runs after characters were capped and the runner was in unlimited mode
Published 2026-02-25T18:40:08Z
- Added peloton to movement actions - Added options to enter and leave Grand Company inn - You can now choose to enter the inn before starting AutoDuty - The actions have also been registered with Wotsit - Added characters settings category to manage character-specific settings - It's now also possible to import characters through AutoRetainer if it's installed, and at least one character is registered with AutoRetainer that isn't already registered with AWC - Increased the minimum size for the settings window - Moved some settings options to different categories - Fixed starting the runner on character that is already capped - Previously the runner would run the "preparation steps", then switch character afterwards, now it will switch character first, then run the preparation steps, which should allow it to start on capped characters faster - Fixed "Return to home world" action using world name directly - Previously it would use the "/li" command through Lifestream, but the command is configurable to do different things, now instead it uses the world name directly, which should work regardless of the command configuration - Refactored internal code for movement actions, enums, some helpers and actions
Published 2026-02-20T18:49:03Z
- Added plugin settings button for third party plugins in options - Added support for Wotsit as a dependency - Can be used to control the AWC runner, along with the AWC actions via the Wotsit spotlight - Added feedback form - You can send feedback for the plugin by clicking on the "inbox" icon on the main window - Updated tooltips for some options in the config - Changed some config options to be enabled by default - This will only affect new users of the plugin - Changed DTR status bar to use fixed name - This allows for moving the status bar within the /xlplugins -> Settings -> Status Info Bar - Refactored internal usage for plugin contexts, IPCs, and disposable instances - Fixed character selection on auto start on boot - If AWC was waiting for AutoRetainer to finishes before starting, and AutoRetainer ended on the same character needing tomes, AWC would log out and back into the same character, this should no longer happen
Published 2026-02-13T23:08:49Z
- Added support for returning to home world when starting runner - When enabled and the plugin has detected you're not on your homeworld it will use Lifestream to return to the homeworld before starting AutoDuty - Added support for disabling Bossmod Reborn AI after duty - Added install button to install dependencies directly from UI - Updated plugin punchline and description - Updated debug menu - The game data state is now clickable to copy the data to clipboard - Action buttons now print their state in chat before they run - Added debug action button for return to homeworld action - Fixed relic position when spending tomestones to buy relic upgrades - The previous position tried to pathfind into the ground, this should now be fixed - Fixed dependencies buttons sometimes not working
Published 2026-02-11T19:18:09Z
- Added config option to hide certain UI elements - Added changelog UI section to main window - Added more actions to the debug window - Added hidden option to enable debug window outside of debug mode - Added more triggers for NotificationMaster - You can now choose when you want to be notified, both on runner stop, and on characters cap - Fixed Deliveroo resetting when switching characters with AutoRetainer - Fixed wording/spelling mistakes in NotificationMaster config tooltip - Fixed NotificationMaster being used on start if characters are capped - If characters were capped and the runner were being started in unlimited mode it would send a notification as soon as the runner started, this has been fixed so it only sends a notification if it has done at least one run
Published 2026-02-09T09:51:15Z
- Added support for NotificationMaster plugin - You're now able to customize notifications you should receive outside the game when the runner is done - Added per-character option to select item to buy with tomestones - Added ETA timer to being fully capped - Fixed some spelling mistakes - Fixed Deliveroo sometimes timing out during long GC handins
Published 2026-02-05T22:36:24Z
- Added support for buying relic upgrades with tomestones - Added support for automatically starting runner on game boot - Added cards to internal testing windows - Added movement helpers for vnavmesh - AWC will now attempt to use speedup abilities (sprint, etc) to get to locations faster - Refactored imports, runner states, and helpers to be easier to work with
Published 2026-01-30T11:48:54Z
- Added support for items turnins via Deliveroo - Added options to manage and control how Deliveroo behaves to runner options - Added Deliveroo to dependencies - Added information tooltips for options in the settings - Reworked runner option card to have nested options
Published 2026-01-26T19:52:10Z
- Fix including disabled characters in weekly tome count
Published 2026-01-26T19:36:28Z
- Added dependencies tab to main window - Added option to track disabled characters - Added note to self repair tooltip - It now lets you know it can fallback to NPC repairs if self repair is not possible - Added Naru and Myuri to credits
Published 2026-01-23T23:12:54Z
- Added DTR status bar - The status bar can be enabled via the config, and can be displayed as either text or icons - Added support for forcefully stopping runner when player is not logged in - This only affects the runner when graceful stopping is enabled - Added support for recovering after a disconnect when the runner is running - Added option to open character UI window on startup - Added option to switch between slider and text inputs for range config values - Added support for running unlimited runs once all enabled characters are tomestone capped - Fixed AutoDuty not starting when attempting to self repair - If AutoDuty was setup to use self reapir while the character doesn't have dark matter or crafters leveled, it would just get stuck, AWC is now able to detect this and instead use the internal plugin repair system which will naturally fall back to NPC repairs if self repairs are not possible.
Published 2026-01-20T22:37:22Z
- Fixed AutoRetainer starting from runner when feature was disabled
Published 2026-01-20T18:22:02Z
- Fixed the runner options config window being rendered outside of debug mode
Published 2026-01-20T17:51:29Z
- Added support for buying items with Tomestones - Added support for closing specefic addons before starting runner actions - Refactored actions runners to use proxy enqueues and loggers - The queued tasks and logs now all follow the same format, so it should be less work in the future to add more features, and also make it easier to debug since logs and task names uses the same formatting. - Refactored some internal helpers for Tomestone and Inventorys - Refactored repair and auto sped tomestone actions to use BaseAction helpers - Fixed runner stopping when AutoDuty tries to repair gear - Fixed runner sometimes stopping when AutoRetainer cycle through all characters
Published 2026-01-19T11:51:20Z
- Added support for more options that should run between duty runs - Extracting materia from equppied or all gear - AutoRetainer multimode when retainers are ready - Gear repair using NPCs - Added throttle to player job switching - Added status indicator for VNavMesh - Added more informative tooltips - Changed some tooltips to include status indicators for mentioned plugins - Created debug UI to help with development - The debug UI can be used to trigger individual runner actions directly, as well as see important information about the plugin and player state. - Reworked the about UI - Refactored internal helpers and utility classes/methods to be easier to find and use - Previously a lot of the methods were under an unambiguous `Utils` class, now they all live in properly named classes. - Refactored runner actions into their own packages - Fix AutoRetainer being disable during relogs - Fix bug that caused UI to sometimes break after toggling characters on and off
Published 2026-01-14T22:46:43Z
- Added plugin indicators for AutoRetainer - Added runner stop action to start AutoRetainer multi mode - Rewrite runner to use enqueued tasks for handling steps and processes - This gives us more visibility into what is actually happening while the runner is doing its thing, and allows us to add tasks outside the runner that should be handled as well. - Added support for sorting characters - Added "Runner Options" UI elements - Repair options (self and NPC) - Extract materia - Auto spend tomestones - Auto Retainer - Added UI helpers for disabling elements - Added tooltips to more UI elements - Implemented VNavMesh IPC controller - Implemented self repair with crafts for runner options - Fixed preventing relogs to the same character
Published 2026-01-02T15:57:03Z
- Added partial support for AutoRetainer - The runner will now disable AutoRetainers multimode before starting so it doesn't interfere with AutoDuty runs - Added a more comprehensive command system - Added commands to `start`, `resume`, and `stop` the runner, as well as `relog` to switch characters - Added quick relog buttons to the character UI, to quickly relog to different characters - Updated UI elements - Cards are now collapsible, all cards in the config are closed by default, character options are open - Added support for resuming duty mid run - Changed how the runner checks for different stages and how it runs certain actions
Published 2025-12-30T23:11:35Z
- Fixed switching jobs before AutoDuty starts if a specific job is selected for a character - Changed how BossMod Reborn is being checked if it's enabled or not
Published 2025-12-29T11:49:31Z
- Automatically discover characters, and track their weekly tomestones - Individual character settings/options - Change character visibility - Select preferred job to use during AutoDuty - Remove character from plugin - Global plugin settings/options - Select duty to run with AutoDuty - Support for stopping AutoDuty gracefully - Support for using BossMod Reborn AI over the default combat AI - Hidden characters toggles - Stop actions, to preform certain tasks once tomestones are capped